![]() ![]() Every level completed with no casualties and all epic swags collected. ![]() You earn it if you successful the game with this: Even with names and picture to show the hats, you find them under "Hat combination" for the awesome achievement!Īs it says, "Complete the tutorial" from start to end, and you earn it.ĭefeat the Boss, in the first universe "The Outskirts".ĭefeat the Boss, in the second universe "The Core"ĭefeat the Boss, in the last universe "Deep Space".Ĭomplete the game with an all Gold SteamWorld Ranking on any difficulty.Ĭomplete the game with an all Gold SteamWorld Ranking on Elite. The idea with this guide should be easy to understand, and possible to find information about the hidden achievements in the game and how to get them. At some point in Act2 I couldnt do that, and some rooms were much much harder than anything in Act 3 due that.Here you find a complete list for all the achievements in the game. ![]() I could one shot most of the enemies, which made them trivial. I guess the Act 3 would have been harder with added enemy health. I thought the rest 2 were aimed at people who have finished the game already, and nowhere it makes it sound that Elite is the "intended" difficulty setting to which the game is balanced. Regular sounds kind of NORMAL difficulty, and experienced HARD. There is Casual, Regular, Experienced, Veteran and Elite. Yeah well, the thing is, that the difficulty names dont make it sound it like that. If you play on Elite, your damage output will remain the same as if you were playing on Casual but the enemy damage, health and quantity will increase. By playing on low difficulty settings, you are gimping the enemy which is what facilitates the "problem" you are having. Weapon/Gear statistics do not scale with difficulty level, but enemy health, damage and numeracy do. You are not playing on the real difficulty so you are not experiencing the intended difficulty of the game. Originally posted by Woudo:You don't seem to understand. I'd like the guy in the lighthouse as a playable character, please! I'm hoping to see a sequel with the same brilliant art style, and with some new characters, skills, and obstacles. The act 2 turrets, in comparison, are quite dangerous, and the burning oil mechanic is more tricky to play around. The 2-turn charging turrets and big bots attacks are too easy to play around, and thus can be ignored, or even played to one's advantage. One of the reasons is that the enemies' damage output is too low for this late in the game. I did lose several quests in the outskirts, a few in the core systems, and generally stomped through open space with little resistance.īy the time one gets to open space missions, each character has access to so many useful skills that the game becomes very easy. I just finished the game on veteran (stupid me played the first 2 levels on experienced, so no veteran achievement for me, I guess), and my experience is this: The game is generally more difficult in the beginning, and easy near the end. The graphical style is just completely brilliant, and is probably the best I've seen in any game so far. First of, I'd like to say that this game is one of my top 5 favourites when it comes to design style and gameplay. ![]()
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